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A game designer with a deep passion for Narrative Design, Level Design, and fictional writing.

My goal is to create characters that feel real enough that they may exist somewhere in the real world.

I strive to make game worlds that have unique stories and are built to push the player to explore and find new things.

Edward O’Hare

Edward O’Hare

A narrative driven, single player, action platformer.

The mind of a child can warp even the most mundane stories into something incredible. Using his toys, Colin O’Hare recreates the fantastical stories told by his grandfather.

Zuberi

ZUBERI

A single player, narrative driven metroidvania.

Unsatisfied with her life as a noble’s daughter in ancient Egypt, a spunky young woman named Zuberi is confronted by the god Anubis, who offers her an adventure in the Afterlife, to which she agrees to, but soon realizes this may not be what she was looking for.

Till Death

Till Death

A choice driven interactive narrative experience.

When the world is coming to an inevitable end, what will people be driven to do? Choose to see through the eyes of different people as they experience their world crumbling.