A showcase of documentation created throughout my career as a game designer.

— Year Four Documentation —

Documentation made during capstone production

Zuberi Narrative Design Document-

A narrative based metroidvania set in ancient Egypt. For more information on the development click here.

 

Exodus Narrative Design Document-

A turn based resource management game with an underlying narrative in a broken world.

 

Edward O’Hare Obstruction Document-

A grandfather trying to connect with his grandson and atone for past mistakes. For more information on the development, click here.


— Year Two Documentation —

Documentation made during spring 2019

KillSteal Design Document-

Work with the Eeval Corporation to exterminate a rowdy “employee.”

 

The Pantry Design Document-

A educational game prototype that shows kids the hardships of living on food stamps for a living.

 

 FoodMania Design Document

A wacky party game where you can throw food at your friends in a quest for glory.