A showcase of documentation created throughout my career as a game designer.
— Year Four Documentation —
Documentation made during capstone production
Zuberi Narrative Design Document-
A narrative based metroidvania set in ancient Egypt. For more information on the development click here.
Exodus Narrative Design Document-
A turn based resource management game with an underlying narrative in a broken world.
Edward O’Hare Obstruction Document-
A grandfather trying to connect with his grandson and atone for past mistakes. For more information on the development, click here.
— Year Two Documentation —
Documentation made during spring 2019
KillSteal Design Document-
Work with the Eeval Corporation to exterminate a rowdy “employee.”
The Pantry Design Document-
A educational game prototype that shows kids the hardships of living on food stamps for a living.
FoodMania Design Document
A wacky party game where you can throw food at your friends in a quest for glory.