A game designer with a deep passion for Narrative Design, Level Design, and fictional writing.
My goal is to create characters that feel real enough that they may exist somewhere in the real world.
I strive to make game worlds that have unique stories and are built to push the player to explore and find new things.
Edward O’Hare
Zuberi
ZUBERI
A single player, narrative driven metroidvania.
Unsatisfied with her life as a noble’s daughter in ancient Egypt, a spunky young woman named Zuberi is confronted by the god Anubis, who offers her an adventure in the Afterlife, to which she agrees to, but soon realizes this may not be what she was looking for.